Soft pastels · Free shipping over $75 · Shop the boutique

Undermountain II: Maddgoth's Castle Werewolf_ The Apocalypse Rules for creating agents

SKU: 51572013362

4.5
EUR25.00 EUR64.00

Pay in 4 interest-free payments of $6.25 Learn more

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 1 - Aug 6

Description

Rules for creating agents

where nature is the center of all existence and everyone lives harmoniously side by side

Introduces players to the village of Bywater from the best-selling D&D Novel

or Falians

you'll enter the Island Open

Undermountain II: Maddgoth's Castle Werewolf_ The Apocalypse Rules for creating agentsThis Dungeon Crawl adventure returns once again to the hallowed halls of Undermountain and into an adventure like those AD&D game archetypes of years past. This is a stand alone module and does not require extra support materials. It can be placed easily into a campaign on any AD&D world, but best fits a Forgotten Realms campaign set in Undermountain or Waterdeep.

Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy

You may also like

recommand products