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Undermountain II: Maddgoth's Castle Werewolf_ The Apocalypse Rules for creating agents

SKU: 51572013362

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Description

Rules for creating agents

where nature is the center of all existence and everyone lives harmoniously side by side

Introduces players to the village of Bywater from the best-selling D&D Novel

or Falians

you'll enter the Island Open

Undermountain II: Maddgoth's Castle Werewolf_ The Apocalypse Rules for creating agentsThis Dungeon Crawl adventure returns once again to the hallowed halls of Undermountain and into an adventure like those AD&D game archetypes of years past. This is a stand alone module and does not require extra support materials. It can be placed easily into a campaign on any AD&D world, but best fits a Forgotten Realms campaign set in Undermountain or Waterdeep.

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